While the PC, Mac, and Android versions all came out on the 19th, the Apple version is (at the time of this writing) still going through the approval process. I’d been pretty excited to give this a go on my mobile devices, but that wasn’t in the cards. From what I can tell, it marked the start of a persistent game open to the public, so that’s a soft launch in my book. Homestyle.ĪdventureQuest 3D didn’t actually launch this past week - it was more of a soft launch, what the devs are calling open beta. Now if you’ll excuse me, I’m going to have some chicken nuggets for dinner. I sometimes feel that I’m spending half my time readjusting the camera instead of just playing, which is a shame. I’m always needing to use two fingers to move the camera around along with my character, an issue that would be solved by a chase camera (which never seems to show up in these games). My only quibble is with the camera, which is a constant issue I’ve had in 3D mobile MMOs. It’s easy to understand and use, there’s a nice automatic movement during combat, and I know that I’ll be able to swap classes at some point. I find that, for a mobile MMO, AdventureQuest 3D does most things right. Until then, it taunts me with its poultry in motion. I haven’t been able to kill it, solo or with a partner, but I’m lurking about hoping that a group will come along. Does Disney know that AQ3D is doing this? Probably not. I had no idea this was in the game but now I want it more than anything else I’ve ever wanted. I’ve gotten several cosmetics from the Breaking Benjamin battle concert, including a zombie skin that I wear with pride.Īlso, I encountered a Baby Yoda pet. You can go in and dance around with everyone else during these songs, but it gets interesting when enemies and bosses drop into the crowd and you’ve got to kill them while the song props up your morale. This is a real thing that this game has become known for, taking real world bands and having them play in-game as characters. But I’m discovering that there’s fun in the simplicity of the quests and combat and a certain childish joy to the humor and weirdness that one encounters.įor example: battle concerts. It’s probably a good thing that AQ3D goes so stylized, otherwise it would be an eyesore of pointy polygons. It’s not a super-deep game, especially in the graphics. In fact, when I first started a character and Death finger-flicked my corpse over a lengthy series of credits, my kids were laughing so hard that one of them fell off the couch. Or the other thousand wackadoodle things that happen in this game. I also wasn’t prepared for the Brutalcorn. I hadn’t played AQ3D since back in its alpha/beta period, and so I wasn’t really prepared for the much more fleshed-out game that I discovered. I wanted to get into an MMORPG on a mobile device, and AQ3D was the best candidate for such an experience - proven, popular (in a cult sense), and free. Lately, I’ve been doing a fair bit of the latter. For that experience, you could go to Weird Al, Terry Pratchett, or AdventureQuest 3D. Sometimes you just want to dwell in a sphere of entertainment that doesn’t take itself very seriously, but instead relishes the opportunity to have fun and be silly at every turn.
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